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Shuppet #353: Shuppet
Pokémon
#355: Duskull Duskull
Click to see all images of Banette
Banette
Marionette Pokémon
#354
354
Type
Ghost
Unknown
Unknown
Abilities
Insomnia or Frisk
Hidden Ability
Cursed Body
Gender ratio
50% male, 50% female
Catch rate
45 (5.9%)
Breeding
Egg group
Amorphous
Hatch time
6630 steps
Height
1.1 m 3'07"
m
Weight
12.5 kg 27.6 lbs
{{{weight2-kg}}} kg
Base exp. yield
159
Leveling rate
Fast
EV yield
Total: 2
0
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Bipedal with tail
Footprint
Footprint354
Pokédex color
Black
Base friendship
35
Cry


Banette is a Ghost-type Pokémon. It evolves from Shuppet starting at level 37.

Pokédex entry[]

Pokédex entry
An abandoned plush doll became this Pokémon. They are said to live in garbage dumps and wander about in search of the children that threw them away.

Biology[]

Game locations[]

Availability
None Evolve Shuppet
Common
Uncommon
Fossil
Rare
Poké Radar
One

Held items[]

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Spell Tag
Rare
Always

Base stats[]

Stat Range
At Lv. 50 At Lv. 100 At Lv. 150
HP: 64
124 - 171 238 - 332 352 - 493
Attack: 115
108 - 183 211 - 361 315 - 540
Defense: 65
63 - 128 121 - 251 180 - 375
Sp.Atk: 83
79 - 148 153 - 291 228 - 434
Sp.Def: 63
61 - 126 117 - 247 174 - 368
Speed: 65
63 - 128 121 - 251 180 - 375
Total: 455   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness[]

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Cosmic
None
Doubly resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Cosmic
None
Resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Cosmic
None
Damaged normally by:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Cosmic
None
Weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Cosmic
None
Doubly weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Cosmic
None
Notes:
  • If Foresight or Odor Sleuth is used by an opponent, or the opponent has Scrappy, the effectiveness of  Normal-type  moves is 1× and the effectiveness of  Fighting-type  moves is 1×.

Moves[]

By leveling up[]

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Knock Off Dark Physical 65 100% 20
1 Screech Normal Status 85% 40
1 Night Shade Ghost Special 100% 15
1 Curse ??? Status —% 10
4 Screech Normal Status 85% 40
7 Night Shade Ghost Special 100% 15
10 Spite Ghost Status 100% 10
13 Will-O-Wisp Fire Status 85% 15
16 Shadow Sneak Ghost Physical 40 100% 30
19 Curse ??? Status —% 10
22 Feint Attack Dark Physical 60 —% 20
26 Hex Ghost Special 65 100% 10
30 Shadow Ball Ghost Special 80 100% 15
34 Sucker Punch Dark Physical 70 100% 5
40 Embargo Dark Status 100% 15
46 Snatch Dark Status —% 10
52 Grudge Ghost Status —% 5
58 Trick Psychic Status 100% 10
64 Phantom Force Ghost Physical 90 100% 10
  • Bold indicates a move that gets STAB when used by Banette
  • Italic indicates a move that gets STAB only when used by an evolution of Banette

By TM[]

By TM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMPsychic TM04 Calm Mind Psychic Status 0000 00—}}—% 20
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMNormal TM10 Hidden Power Normal Special 06060 100}}100% 15
TMFire TM11 Sunny Day Fire Status 0000 00—}}—% 5
TMDark TM12 Taunt Dark Status 0000 100}}100% 20
TMNormal TM15 Hyper Beam Normal Special 150150 090}}90% 5
TMNormal TM17 Protect Normal Status 0000 00—}}—% 10
TMWater TM18 Rain Dance Water Status 0000 00—}}—% 5
TMPsychic TM19 Telekinesis Psychic Status 0000 00—}}—% 15
TMNormal TM21 Frustration Normal Physical 0000 100}}100% 20
TMElectric TM24 Thunderbolt Electric Special 09090 100}}100% 15
TMElectric TM25 Thunder Electric Special 110110 070}}70% 10
TMNormal TM27 Return Normal Physical 0000 100}}100% 20
TMPsychic TM29 Psychic Psychic Special 09090 100}}100% 10
TMGhost TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TMNormal TM32 Double Team Normal Status 0000 00—}}—% 15
TMDark TM41 Torment Dark Status 0000 100}}100% 15
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 00—}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMDark TM46 Thief Dark Physical 06060 100}}100% 25
TMNormal TM48 Round Normal Special 06060 100}}100% 15
TMDark TM56 Fling Dark Physical 0000 100}}100% 10
TMElectric TM57 Charge Beam Electric Special 05050 090}}90% 10
TMFire TM61 Will-O-Wisp Fire Status 0000 085}}85% 15
TMDark TM63 Embargo Dark Status 0000 100}}100% 15
TMGhost TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TMDark TM66 Payback Dark Physical 05050 100}}100% 10
TMNormal TM68 Giga Impact Normal Physical 150150 090}}90% 5
TMNormal TM70 Flash Normal Status 0000 100}}100% 20
TMElectric TM73 Thunder Wave Electric Status 0000 090}}90% 20
TMNormal TM77 Psych Up Normal Status 0000 00—}}—% 10
TMPsychic TM85 Dream Eater Psychic Special 100100 100}}100% 15
TMNormal TM87 Swagger Normal Status 0000 085}}85% 15
TMNormal TM90 Substitute Normal Status 0000 00—}}—% 10
TMPsychic TM92 Trick Room Psychic Status 0000 00—}}—% 5
  • Bold indicates a move that gets STAB when used by Banette
  • Italic indicates a move that gets STAB only when used by an evolution of Banette

By tutoring[]

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
Dazzling Gleam Fairy Special 80 100% 10
Foul Play Dark Physical 95 100% 15
Icy Wind Ice Special 55 95% 15
Knock Off Dark Physical 65 100% 20
Sucker Punch Dark Physical 70 100% 5
  • Bold indicates a move that gets STAB when used by Banette
  • Italic indicates a move that gets STAB only when used by an evolution of Banette

By breeding[]

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
MisdreavusDuskullDusclopsChimechoDrifloonDrifblimMismagiusDusknoirYamaskCofagrigusLitwickLampentPhantumpTrevenantPumpkabooGourgeist Astonish Ghost Physical 30 100% 15
GastlyHaunterGengarMisdreavusDuskullDusclopsSpiritombDusknoirLitwickLampentChandelurePhantumpTrevenantPumpkabooGourgeist Confuse Ray Ghost Status 100% 10
GastlyHaunterGengarKoffingWeezingWobbuffetYamaskCofagrigusPhantumpTrevenant Destiny Bond Ghost Status —% 5
GrimerMukDuskullDusclopsDusknoirYamaskCofagrigus Disable Normal Status 100% 20
DuskullDusclopsDusknoir Foresight Normal Status —% 40
GrimerMukGulpinSwalotEgho GrimerEgho MukOozma Gunk Shot Poison Physical 120 80% 5
RaltsKirliaGardevoirLitwickLampent Imprison Psychic Status —% 10
DrifloonDrifblimSpiritombYamaskCofagrigusFrillishJellicentEgho OddishEgho GloomViledoomMortossum Ominous Wind Ghost Special 60 100% 5
DuskullDusclopsSpiritombDusknoirReaptide Pursuit Dark Physical 40 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Banette
  • Bold indicates a move that gets STAB when used by Banette
  • Italic indicates a move that gets STAB only when used by an evolution of Banette

Evolution[]

353
Unevolved
Shuppet
 Ghost 
Rare Candy
Level 37

354
First evolution
Banette
 Ghost 


Sprites[]

Front Back
GenderM 354 354b
Front shiny Back shiny
GenderM 354s 354sb
Egg sprite

Trivia[]

Design Origin[]

Name Origin[]

Gallery[]

Shuppet #353: Shuppet
Pokémon
#355: Duskull Duskull
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