Pokemon Infinity Wiki
Advertisement
Diancie #719: Diancie
Pokémon
#721: Lukpup Lukpup
Click to see all images of Hoopa
Hoopa
Mischief Pokémon
#720
720
Type
Psychic Ghost
Unknown
Unknown
Ability
Magician
Gender ratio
Genderless
Catch rate
3 (0.4%)
Breeding
Egg group
Undiscovered
Hatch time
30855 steps*
Height
0.5 m 1'08"
m
Weight
9.0 kg 19.8 lbs
{{{weight2-kg}}} kg
Base exp. yield
270
Leveling rate
Slow
EV yield
Total: 3
0
HP
0
Atk
0
Def
3
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Head and arms
Footprint
File:Footprint720.png
Pokédex color
Pink
Base friendship
100
Cry


Hoopa is a dual-type Psychic/Ghost Legendary Pokémon. It is not known to evolve into or from any other Pokémon.

Pokédex entry[]

Pokédex entry
It gathers things it likes and passes them through its loop to teleport them to a secret place.

Biology[]

Game locations[]

Availability
None This Pokémon cannot be obtained.
Common
Uncommon
Fossil
Rare
Poké Radar
One Sand Trap Cave

Held items[]

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Base stats[]

Stat Range
At Lv. 50 At Lv. 100 At Lv. 150
HP: 80
140 - 187 270 - 364 400 - 541
Attack: 110
103 - 178 202 - 350 301 - 523
Defense: 60
58 - 123 112 - 240 166 - 358
Sp.Atk: 150
139 - 222 274 - 438 409 - 655
Sp.Def: 130
121 - 200 238 - 394 355 - 589
Speed: 70
67 - 134 130 - 262 193 - 391
Total: 600   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness[]

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Cosmic ½×
None
Doubly resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Cosmic ½×
None
Resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Cosmic ½×
None
Damaged normally by:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Cosmic ½×
None
Weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Cosmic ½×
None
Doubly weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Cosmic ½×
None
Notes:
  • If Foresight or Odor Sleuth is used by an opponent, or the opponent has Scrappy, the effectiveness of  Normal-type  moves is 1× and the effectiveness of  Fighting-type  moves is ½×.

Moves[]

By leveling up[]

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Hyperspace Hole Psychic Special 80 100% 5
1 Trick Psychic Status 100% 10
1 Destiny Bond Ghost Status —% 5
1 Ally Switch Psychic Status —% 15
1 Confusion Psychic Special 50 100% 25
6 Astonish Ghost Physical 30 100% 15
10 Magic Coat Psychic Status —% 15
15 Light Screen Psychic Status —% 30
19 Psybeam Psychic Special 65 100% 20
25 Skill Swap Psychic Status —% 10
29 Power Split Psychic Status —% 10
29 Guard Split Psychic Status —% 10
35 Phantom Force Ghost Physical 90 100% 10
46 Zen Headbutt Psychic Physical 80 90% 15
50 Wonder Room Psychic Status —% 10
50 Trick Room Psychic Status —% 5
55 Shadow Ball Ghost Special 80 100% 15
68 Nasty Plot Dark Status —% 20
75 Psychic Psychic Special 90 100% 10
85 Hyperspace Hole Psychic Special 80 100% 5
  • Bold indicates a move that gets STAB when used by Hoopa
  • Italic indicates a move that gets STAB only when used by an evolution of Hoopa

By TM[]

By TM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMPsychic TM03 Psyshock Psychic Special 08080 100}}100% 10
TMPsychic TM04 Calm Mind Psychic Status 0000 00—}}—% 20
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMNormal TM10 Hidden Power Normal Special 06060 100}}100% 15
TMFire TM11 Sunny Day Fire Status 0000 00—}}—% 5
TMDark TM12 Taunt Dark Status 0000 100}}100% 20
TMNormal TM15 Hyper Beam Normal Special 150150 090}}90% 5
TMPsychic TM16 Light Screen Psychic Status 0000 00—}}—% 30
TMNormal TM17 Protect Normal Status 0000 00—}}—% 10
TMWater TM18 Rain Dance Water Status 0000 00—}}—% 5
TMPsychic TM19 Telekinesis Psychic Status 0000 00—}}—% 15
TMNormal TM20 Safeguard Normal Status 0000 00—}}—% 25
TMNormal TM21 Frustration Normal Physical 0000 100}}100% 20
TMElectric TM24 Thunderbolt Electric Special 09090 100}}100% 15
TMNormal TM27 Return Normal Physical 0000 100}}100% 20
TMPsychic TM29 Psychic Psychic Special 09090 100}}100% 10
TMGhost TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TMFighting TM31 Brick Break Fighting Physical 07575 100}}100% 15
TMNormal TM32 Double Team Normal Status 0000 00—}}—% 15
TMPsychic TM33 Reflect Psychic Status 0000 00—}}—% 20
TMDark TM41 Torment Dark Status 0000 100}}100% 15
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 00—}}—% 10
TMDark TM46 Thief Dark Physical 06060 100}}100% 25
TMNormal TM48 Round Normal Special 06060 100}}100% 15
TMPsychic TM51 Ally Switch Psychic Status 0000 00—}}—% 15
TMFighting TM52 Focus Blast Fighting Special 120120 070}}70% 5
TMGrass TM53 Energy Ball Grass Special 09090 100}}100% 10
TMDark TM56 Fling Dark Physical 0000 100}}100% 10
TMElectric TM57 Charge Beam Electric Special 05050 090}}90% 10
TMDark TM60 Quash Dark Status 0000 100}}100% 15
TMDark TM63 Embargo Dark Status 0000 100}}100% 15
TMNormal TM68 Giga Impact Normal Physical 150150 090}}90% 5
TMNormal TM70 Flash Normal Status 0000 100}}100% 20
TMElectric TM73 Thunder Wave Electric Status 0000 090}}90% 20
TMNormal TM77 Psych Up Normal Status 0000 00—}}—% 10
TMPsychic TM85 Dream Eater Psychic Special 100100 100}}100% 15
TMGrass TM86 Grass Knot Grass Special 0000 100}}100% 20
TMNormal TM87 Swagger Normal Status 0000 085}}85% 15
TMNormal TM90 Substitute Normal Status 0000 00—}}—% 10
TMPsychic TM92 Trick Room Psychic Status 0000 00—}}—% 5
  • Bold indicates a move that gets STAB when used by Hoopa
  • Italic indicates a move that gets STAB only when used by an evolution of Hoopa

By tutoring[]

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
Drain Punch Fighting Physical 75 100% 10
Fire Punch Fire Physical 75 100% 15
Foul Play Dark Physical 95 100% 15
Ice Punch Ice Physical 75 100% 15
Knock Off Dark Physical 65 100% 20
Signal Beam Bug Special 75 100% 15
Thunder Punch Electric Physical 75 100% 15
Zen Headbutt Psychic Physical 80 90% 15
  • Bold indicates a move that gets STAB when used by Hoopa
  • Italic indicates a move that gets STAB only when used by an evolution of Hoopa

Evolution[]

720
Unevolved
Hoopa
 Psychic  Ghost 


Sprites[]

Front Back
GenderM 720 720b
Front shiny Back shiny
GenderM 720s 720sb
Egg sprite

Unbound Form[]

Front Back
GenderM 720 1 720b 1
Front shiny Back shiny
GenderM 720s 1 720sb 1
Egg sprite

Trivia[]

Design Origin[]

Name Origin[]

Gallery[]

Diancie #719: Diancie
Pokémon
#721: Lukpup Lukpup
Advertisement