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Meditite #307: Meditite
Pokémon
#309: Electrike Electrike
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Medicham
Meditate Pokémon
#308
308
Type
Fighting Psychic
Unknown
Unknown
Ability
Pure Power
Hidden Ability
Telepathy
Gender ratio
50% male, 50% female
Catch rate
90 (11.8%)
Breeding
Egg group
Humanlike
Hatch time
5355 steps
Height
1.3 m 4'03"
m
Weight
31.5 kg 69.4 lbs
{{{weight2-kg}}} kg
Base exp. yield
144
Leveling rate
Medium Fast
EV yield
Total: 2
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
2
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Bipedal
Footprint
Footprint308
Pokédex color
Red
Base friendship
70
Cry


Medicham is a dual-type Fighting/Psychic Pokémon. It evolves from Meditite starting at level 37.

Pokédex entry[]

Pokédex entry
Through crushingly harsh yoga training, it gained the power to foretell its foe's actions. It battles with elegant, dance- like movement.

Biology[]

Game locations[]

Availability
None This Pokémon cannot be obtained.
Common
Uncommon Frostridge Tunnel, Frostridge Cave
Fossil
Rare Brass Tower
Poké Radar
One

Held items[]

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Base stats[]

Stat Range
At Lv. 50 At Lv. 100 At Lv. 150
HP: 60
120 - 167 230 - 324 340 - 481
Attack: 60
58 - 123 112 - 240 166 - 358
Defense: 75
72 - 139 139 - 273 207 - 408
Sp.Atk: 60
58 - 123 112 - 240 166 - 358
Sp.Def: 75
72 - 139 139 - 273 207 - 408
Speed: 80
76 - 145 148 - 284 220 - 424
Total: 410   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness[]

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock ½×
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Cosmic ½×
None
Doubly resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock ½×
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Cosmic ½×
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock ½×
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Cosmic ½×
None
Damaged normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock ½×
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Cosmic ½×
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock ½×
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Cosmic ½×
None
Doubly weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock ½×
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Cosmic ½×
None

Moves[]

By leveling up[]

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Fire Punch Fire Physical 75 100% 15
1 Thunder Punch Electric Physical 75 100% 15
1 Ice Punch Ice Physical 75 100% 15
1 Bide Normal Physical —% 10
1 Meditate Psychic Status —% 40
1 Confusion Psychic Special 50 100% 25
1 Detect Fighting Status —% 5
4 Meditate Psychic Status —% 40
8 Confusion Psychic Special 50 100% 25
11 Detect Fighting Status —% 5
15 Hidden Power Normal Special 100% 15
18 Mind Reader Normal Status —% 5
22 Feint Normal Physical 30 100% 10
25 Calm Mind Psychic Status —% 20
29 Force Palm Fighting Physical 60 100% 10
32 High Jump Kick Fighting Physical 130 90% 10
36 Psych Up Normal Status —% 10
42 Acupressure Normal Status —% 30
49 Power Trick Psychic Status —% 10
55 Reversal Fighting Physical 100% 15
62 Recover Normal Status —% 10
  • Bold indicates a move that gets STAB when used by Medicham
  • Italic indicates a move that gets STAB only when used by an evolution of Medicham

By TM[]

By TM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMPsychic TM03 Psyshock Psychic Special 08080 100}}100% 10
TMPsychic TM04 Calm Mind Psychic Status 0000 00—}}—% 20
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMFighting TM08 Bulk Up Fighting Status 0000 00—}}—% 20
TMNormal TM10 Hidden Power Normal Special 06060 100}}100% 15
TMFire TM11 Sunny Day Fire Status 0000 00—}}—% 5
TMNormal TM15 Hyper Beam Normal Special 150150 090}}90% 5
TMPsychic TM16 Light Screen Psychic Status 0000 00—}}—% 30
TMNormal TM17 Protect Normal Status 0000 00—}}—% 10
TMWater TM18 Rain Dance Water Status 0000 00—}}—% 5
TMPsychic TM19 Telekinesis Psychic Status 0000 00—}}—% 15
TMNormal TM21 Frustration Normal Physical 0000 100}}100% 20
TMNormal TM27 Return Normal Physical 0000 100}}100% 20
TMPsychic TM29 Psychic Psychic Special 09090 100}}100% 10
TMGhost TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TMFighting TM31 Brick Break Fighting Physical 07575 100}}100% 15
TMNormal TM32 Double Team Normal Status 0000 00—}}—% 15
TMPsychic TM33 Reflect Psychic Status 0000 00—}}—% 20
TMRock TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 00—}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMFighting TM47 Low Sweep Fighting Physical 06565 100}}100% 20
TMNormal TM48 Round Normal Special 06060 100}}100% 15
TMFighting TM52 Focus Blast Fighting Special 120120 070}}70% 5
TMGrass TM53 Energy Ball Grass Special 09090 100}}100% 10
TMDark TM56 Fling Dark Physical 0000 100}}100% 10
TMNormal TM67 Retaliate Normal Physical 07070 100}}100% 5
TMNormal TM68 Giga Impact Normal Physical 150150 090}}90% 5
TMNormal TM70 Flash Normal Status 0000 100}}100% 20
TMNormal TM77 Psych Up Normal Status 0000 00—}}—% 10
TMRock TM80 Rock Slide Rock Physical 07575 090}}90% 10
TMNormal TM83 Work Up Normal Status 0000 00—}}—% 30
TMPoison TM84 Poison Jab Poison Physical 08080 100}}100% 20
TMPsychic TM85 Dream Eater Psychic Special 100100 100}}100% 15
TMGrass TM86 Grass Knot Grass Special 0000 100}}100% 20
TMNormal TM87 Swagger Normal Status 0000 085}}85% 15
TMNormal TM90 Substitute Normal Status 0000 00—}}—% 10
TMFighting TM94 Rock Smash Fighting Physical 06565 100}}100% 15
TMNormal TM102 Strength Normal Physical 09090 100}}100% 15
TMPsychic TM105 Brain Storm Psychic Special 07070 090}}90% 10
  • Bold indicates a move that gets STAB when used by Medicham
  • Italic indicates a move that gets STAB only when used by an evolution of Medicham

By tutoring[]

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
Drain Punch Fighting Physical 75 100% 10
Fire Punch Fire Physical 75 100% 15
Helping Hand Normal Status —% 20
Ice Punch Ice Physical 75 100% 15
Signal Beam Bug Special 75 100% 15
Thunder Punch Electric Physical 75 100% 15
Vacuum Wave Fighting Special 40 100% 30
Zen Headbutt Psychic Physical 80 90% 15
  • Bold indicates a move that gets STAB when used by Medicham
  • Italic indicates a move that gets STAB only when used by an evolution of Medicham

By breeding[]

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
MrBunearyLopunnyKidfootSnosquatchGrasquatch Baton Pass Normal Status —% 40
HitmonchanPangoro Bullet Punch Steel Physical 40 100% 30
MachopMachokeMachampTimburrGurdurrConkeldurr Dynamic Punch Fighting Physical 100 50% 5
MakuhitaHariyamaSableyeMienfooMienshao Fake Out Normal Physical 40 100% 10
MachopMachokeMachampHitmonleeSableyeBunearyLopunnyLucario Foresight Normal Status —% 40
Mr Guard Swap Psychic Status —% 10
Mr Power Swap Psychic Status —% 10
KadabraAlakazam Psycho Cut Psychic Physical 70 100% 20
DrowzeeHypno *Secret Power* Normal Physical 70 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Medicham
  • Bold indicates a move that gets STAB when used by Medicham
  • Italic indicates a move that gets STAB only when used by an evolution of Medicham

Evolution[]

307
Unevolved
Meditite
 Fighting  Psychic 
Rare Candy
Level 37

308
First evolution
Medicham
 Fighting  Psychic 


Sprites[]

Front Back
GenderM 308 308b
GenderF 308f 308fb
Front shiny Back shiny
GenderM 308s 308sb
GenderF 308fs 308fsb
Egg sprite

Trivia[]

Design Origin[]

Name Origin[]

Gallery[]

Meditite #307: Meditite
Pokémon
#309: Electrike Electrike
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