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Shellmon #848: Shellmon
Pokémon
#850: Tsunomon Tsunomon
Click to see all images of Missing No.
Missing No.
Glitch Pokémon
#???
#849
849
Type
???
Unknown
Unknown
Abilities
Unaware or Illusion
Hidden Ability
Analytic
Gender ratio
Genderless
Catch rate
10 (1.3%)
Breeding
Egg group
Mineral
Hatch time
1010 steps
Height
1.7 m 5'07"
m
Weight
1.0 kg 2.2 lbs
{{{weight2-kg}}} kg
Base exp. yield
1011
Leveling rate
Erratic
EV yield
Total: 23
10
HP
1
Atk
0
Def
1
Sp.Atk
1
Sp.Def
10
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Bipedal with tail
Footprint
File:Footprint849.png
Pokédex color
Gray
Base friendship
101
Cry
No cry found

Missing No. is a ???-type Legendary Pokémon introduced in Pokémon Infinity. It is not known to evolve into or from any other Pokémon.

Pokédex entry[]

Pokédex entry
A distortion in space-time, fueled by corrupted code in the simulated environment. This Pokémon is an anomaly and needs to be studied further, caution is strongly advised.

Biology[]

Game locations[]

Availability
None This Pokémon cannot be obtained.
Common
Uncommon
Fossil
Rare Hazeport City
Poké Radar
One

Held items[]

Held item(s)
None This Pokémon cannot be found holding an item.
Common Douse Drive
Uncommon Chill Drive
Rare Burn Drive
Always

Base stats[]

Stat Range
At Lv. 50 At Lv. 100 At Lv. 150
HP: 111
171 - 218 332 - 426 493 - 634
Attack: 101
95 - 168 186 - 331 277 - 493
Defense: 110
103 - 178 202 - 350 301 - 523
Sp.Atk: 110
103 - 178 202 - 350 301 - 523
Sp.Def: 101
95 - 168 186 - 331 277 - 493
Speed: 0
4 - 57 4 - 108 4 - 160
Total: 533   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness[]

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Cosmic
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Cosmic
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Cosmic
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Cosmic
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Cosmic
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Cosmic
None

Moves[]

By leveling up[]

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Water Gun Water Special 40 100% 25
1 Sky Attack Flying Physical 140 90% 5
4 Double Kick Fighting Physical 30 100% 30
12 HM04 ??? Physical 58 50% 12
20 Synthesis Grass Status —% 5
29 HM05 ??? Special 102 38% 6
30 Lock-On Normal Status —% 5
47 Metal Burst Steel Physical 100% 10
51 Whirlwind Normal Status 100% 20
61 Volt Switch Electric Special 70 100% 20
68 Hypnosis Psychic Status 60% 20
70 TM53 ??? Special 160 53% 30
76 Ally Switch Psychic Status —% 15
82 TM24 ??? Physical 90 31% 0
101 Baton Pass Normal Status —% 40
131 Pin Missile Bug Physical 25 95% 20
150 Curse ??? Status —% 10
  • Bold indicates a move that gets STAB when used by Missing No.
  • Italic indicates a move that gets STAB only when used by an evolution of Missing No.

By TM[]

By TM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMDragon TM02 Dragon Claw Dragon Physical 08080 100}}100% 15
TMNormal TM05 Roar Normal Status 0000 00—}}—% 20
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMIce TM13 Ice Beam Ice Special 09090 100}}100% 10
TMIce TM14 Blizzard Ice Special 110110 070}}70% 5
TMNormal TM15 Hyper Beam Normal Special 150150 090}}90% 5
TMNormal TM17 Protect Normal Status 0000 00—}}—% 10
TMGrass TM22 Solar Beam Grass Special 120120 100}}100% 10
TMElectric TM24 Thunderbolt Electric Special 09090 100}}100% 15
TMElectric TM25 Thunder Electric Special 110110 070}}70% 10
TMGround TM26 Earthquake Ground Physical 100100 100}}100% 10
TMNormal TM27 Return Normal Physical 0000 100}}100% 20
TMGround TM28 Dig Ground Physical 08080 100}}100% 10
TMPsychic TM29 Psychic Psychic Special 09090 100}}100% 10
TMGhost TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TMFighting TM31 Brick Break Fighting Physical 07575 100}}100% 15
TMFire TM35 Flamethrower Fire Special 09090 100}}100% 15
TMFire TM38 Fire Blast Fire Special 110110 085}}85% 5
TMPsychic TM44 Rest Psychic Status 0000 00—}}—% 10
TMNormal TM64 Explosion Normal Physical 250250 100}}100% 5
TMNormal TM70 Flash Normal Status 0000 100}}100% 20
TMElectric TM73 Thunder Wave Electric Status 0000 090}}90% 20
TMNormal TM75 Swords Dance Normal Status 0000 00—}}—% 10
TMRock TM80 Rock Slide Rock Physical 07575 090}}90% 10
TMNormal TM90 Substitute Normal Status 0000 00—}}—% 10
TMPsychic TM92 Trick Room Psychic Status 0000 00—}}—% 5
TMFighting TM94 Rock Smash Fighting Physical 06565 100}}100% 15
TMWater TM96 Water Pulse Water Special 06060 100}}100% 20
TMGrass TM97 Bullet Seed Grass Physical 02525 100}}100% 30
TMNormal TM99 Cut Normal Physical 06060 100}}100% 20
TMFlying TM100 Fly Flying Physical 09090 095}}95% 15
TMWater TM101 Surf Water Special 09090 100}}100% 15
TMNormal TM102 Strength Normal Physical 09090 100}}100% 15
TMWater TM103 Waterfall Water Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Missing No.
  • Italic indicates a move that gets STAB only when used by an evolution of Missing No.

By tutoring[]

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
Blast Burn Fire Special 150 90% 5
Fire Punch Fire Physical 75 100% 15
Frenzy Plant Grass Special 150 90% 5
Giga Drain Grass Special 75 100% 10
Hydro Cannon Water Special 150 90% 5
Ice Punch Ice Physical 75 100% 15
Mega Kick Normal Physical 120 75% 5
Mega Punch Normal Physical 80 85% 20
Thunder Punch Electric Physical 75 100% 15
  • Bold indicates a move that gets STAB when used by Missing No.
  • Italic indicates a move that gets STAB only when used by an evolution of Missing No.

By breeding[]

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Ditto Transform Normal Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Missing No.
  • Bold indicates a move that gets STAB when used by Missing No.
  • Italic indicates a move that gets STAB only when used by an evolution of Missing No.

Evolution[]

849
Unevolved
Missing No.
 ??? 


Sprites[]

Front Back
GenderM 849 849b
Front shiny Back shiny
GenderM 849s 849sb
Egg sprite

Trivia[]

Design Origin[]

Name Origin[]

Gallery[]

Shellmon #848: Shellmon
Pokémon
#850: Tsunomon Tsunomon
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