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Starmie #121: Starmie
Pokémon
#123: Scyther Scyther
Click to see all images of Mr. Mime
Mr. Mime
Barrier Pokémon
#122
122
Type
Psychic Fairy
Unknown
Unknown
Abilities
Soundproof or Filter
Mr. Mime
???
Mr. Mime
???
Mr. Mime
Hidden Ability
Technician
Mr. Mime
Gender ratio
50% male, 50% female
Catch rate
45 (5.9%)
Breeding
Egg group
Humanlike
Hatch time
6630 steps
Height
1.3 m 4'03"
Mr. Mime
m
Mr. Mime
m
Mr. Mime
Weight
54.5 kg 120.2 lbs
Mr. Mime
{{{weight2-kg}}} kg lbs
Mr. Mime
{{{weight3-kg}}} kg lbs
Mr. Mime
Base exp. yield
161
Leveling rate
Medium Fast
EV yield
Total: 2
0
HP
0
Atk
0
Def
0
Sp.Atk
2
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Bipedal
Footprint
Footprint122
Pokédex color
Pink
Base friendship
70
Cry


Mr. Mime is a dual-type Psychic/Fairy Pokémon. It evolves from Mime Jr. when leveled up while knowing Mimic.

Pokédex entry[]

Pokédex entry
A Mr. Mime is a master of pantomime. It can convince others that something unseeable actually exists. Once believed, the imaginary object does become real.

Biology[]

Game locations[]

Availability
None This Pokémon cannot be obtained.
Common
Uncommon
Fossil
Rare Hazeport Suburb
Poké Radar
Special

Held items[]

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Qualot Berry
Rare
Always

Base stats[]

Stat Range
At Lv. 50 At Lv. 100 At Lv. 150
HP: 40
100 - 147 190 - 284 280 - 421
Attack: 45
45 - 106 85 - 207 126 - 309
Defense: 65
63 - 128 121 - 251 180 - 375
Sp.Atk: 100
94 - 167 184 - 328 274 - 490
Sp.Def: 120
112 - 189 220 - 372 328 - 556
Speed: 90
85 - 156 166 - 306 247 - 457
Total: 460   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness[]

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ¼×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Cosmic
None
Doubly resistant to:
Normal
Fighting ¼×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Cosmic
None
Resistant to:
Normal
Fighting ¼×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Cosmic
None
Damaged normally by:
Normal
Fighting ¼×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Cosmic
None
Weak to:
Normal
Fighting ¼×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Cosmic
None
Doubly weak to:
Normal
Fighting ¼×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Cosmic
None
Notes:

Moves[]

By leveling up[]

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Magical Leaf Grass Special 60 —% 20
1 Quick Guard Fighting Status —% 15
1 Wide Guard Rock Status —% 10
1 Power Swap Psychic Status —% 10
1 Guard Swap Psychic Status —% 10
1 Barrier Psychic Status —% 30
1 Confusion Psychic Special 50 100% 25
4 Copycat Normal Status —% 20
8 Meditate Psychic Status —% 40
11 Double Slap Normal Physical 15 85% 10
15 Mimic Normal Status —% 10
15 Psywave Psychic Special 100% 15
18 Encore Normal Status 100% 5
22 Light Screen Psychic Status —% 30
22 Reflect Psychic Status —% 20
25 Psybeam Psychic Special 65 100% 20
29 Substitute Normal Status —% 10
32 Recycle Normal Status —% 10
36 Trick Psychic Status 100% 10
39 Psychic Psychic Special 90 100% 10
43 Role Play Psychic Status —% 10
44 Dazzling Gleam Fairy Special 80 100% 10
46 Baton Pass Normal Status —% 40
50 Safeguard Normal Status —% 25
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime

By TM[]

By TM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMPsychic TM03 Psyshock Psychic Special 08080 100}}100% 10
TMPsychic TM04 Calm Mind Psychic Status 0000 00—}}—% 20
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMNormal TM10 Hidden Power Normal Special 06060 100}}100% 15
TMFire TM11 Sunny Day Fire Status 0000 00—}}—% 5
TMDark TM12 Taunt Dark Status 0000 100}}100% 20
TMNormal TM15 Hyper Beam Normal Special 150150 090}}90% 5
TMPsychic TM16 Light Screen Psychic Status 0000 00—}}—% 30
TMNormal TM17 Protect Normal Status 0000 00—}}—% 10
TMWater TM18 Rain Dance Water Status 0000 00—}}—% 5
TMPsychic TM19 Telekinesis Psychic Status 0000 00—}}—% 15
TMNormal TM20 Safeguard Normal Status 0000 00—}}—% 25
TMNormal TM21 Frustration Normal Physical 0000 100}}100% 20
TMGrass TM22 Solar Beam Grass Special 120120 100}}100% 10
TMElectric TM24 Thunderbolt Electric Special 09090 100}}100% 15
TMElectric TM25 Thunder Electric Special 110110 070}}70% 10
TMNormal TM27 Return Normal Physical 0000 100}}100% 20
TMPsychic TM29 Psychic Psychic Special 09090 100}}100% 10
TMGhost TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TMFighting TM31 Brick Break Fighting Physical 07575 100}}100% 15
TMNormal TM32 Double Team Normal Status 0000 00—}}—% 15
TMPsychic TM33 Reflect Psychic Status 0000 00—}}—% 20
TMFlying TM40 Aerial Ace Flying Physical 06060 00—}}—% 20
TMDark TM41 Torment Dark Status 0000 100}}100% 15
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 00—}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMDark TM46 Thief Dark Physical 06060 100}}100% 25
TMNormal TM48 Round Normal Special 06060 100}}100% 15
TMFighting TM52 Focus Blast Fighting Special 120120 070}}70% 5
TMGrass TM53 Energy Ball Grass Special 09090 100}}100% 10
TMDark TM56 Fling Dark Physical 0000 100}}100% 10
TMElectric TM57 Charge Beam Electric Special 05050 090}}90% 10
TMDark TM66 Payback Dark Physical 05050 100}}100% 10
TMNormal TM68 Giga Impact Normal Physical 150150 090}}90% 5
TMNormal TM70 Flash Normal Status 0000 100}}100% 20
TMElectric TM73 Thunder Wave Electric Status 0000 090}}90% 20
TMNormal TM77 Psych Up Normal Status 0000 00—}}—% 10
TMPsychic TM85 Dream Eater Psychic Special 100100 100}}100% 15
TMGrass TM86 Grass Knot Grass Special 0000 100}}100% 20
TMNormal TM87 Swagger Normal Status 0000 085}}85% 15
TMNormal TM90 Substitute Normal Status 0000 00—}}—% 10
TMPsychic TM92 Trick Room Psychic Status 0000 00—}}—% 5
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime

By tutoring[]

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
Dazzling Gleam Fairy Special 80 100% 10
Drain Punch Fighting Physical 75 100% 10
Fire Punch Fire Physical 75 100% 15
Follow Me Normal Status —% 20
Foul Play Dark Physical 95 100% 15
Gravity Psychic Status —% 5
Helping Hand Normal Status —% 20
Ice Punch Ice Physical 75 100% 15
Icy Wind Ice Special 55 95% 15
Mega Kick Normal Physical 120 75% 5
Mega Punch Normal Physical 80 85% 20
Signal Beam Bug Special 75 100% 15
Sleep Talk Normal Status —% 10
Teleport Psychic Status —% 20
Thunder Punch Electric Physical 75 100% 15
Trick Psychic Status 100% 10
Zen Headbutt Psychic Physical 80 90% 15
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime

By breeding[]

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
MagmarSableyeVolbeatMagmortar Confuse Ray Ghost Status 100% 10
MakuhitaHariyamaSableyeMienfooMienshao Fake Out Normal Physical 40 100% 10
KadabraAlakazamDrowzeeHypnoGothitaGothoritaGothitelle Future Sight Psychic Special 120 100% 10
DrowzeeHypnoSpinda Hypnosis Psychic Status 60% 20
GothitaGothoritaGothitelle Magic Room Psychic Status —% 10
DrowzeeHypnoChimcharCroagunkToxicroak Nasty Plot Dark Status —% 20
ElgyemBeheeyem Power Split Psychic Status —% 10
Spinda Teeter Dance Normal Status 100% 20
MachopMachokeMachampJynxMakuhitaHariyamaTimburrGurdurrConkeldurrSorcerice Wake-Up Slap Fighting Physical 70 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Mr. Mime
  • Moves marked with a caret (^) must be taught to a Mr. Mime parent holding a Mirror Herb by another parent sharing an egg group in the Day-Care
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime

Via a prior evolution[]

Via a prior evolution
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
Mime Jr. Tickle Normal Status 100% 20
Mime Jr. Charm Fairy Status 100% 20
Mime Jr. Healing Wish Psychic Status —% 10
  • Bold moves get STAB when used by Mr. Mime
  • Italic moves get STAB only when used by an evolution of Mr. Mime

Evolution[]

439
Baby form
Mime Jr.
 Psychic  Fairy 
Odd Incense
Odd Incense



Mimic
Level up
while knowing
Mimic
122
First evolution
Mr. Mime
 Psychic  Fairy 


Sprites[]

Front Back
GenderM 122 122b
Front shiny Back shiny
GenderM 122s 122sb
Egg sprite

Trivia[]

Design Origin[]

Name Origin[]

Gallery[]

Starmie #121: Starmie
Pokémon
#123: Scyther Scyther