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Azurill #298: Azurill
Pokémon
#300: Skitty Skitty
Click to see all images of Nosepass
Nosepass
Compass Pokémon
#299
299
Type
Rock
Unknown
Unknown
Abilities
Sturdy or Magnet Pull
Hidden Ability
Sand Force
Gender ratio
50% male, 50% female
Catch rate
255 (33.3%)
Breeding
Egg group
Mineral
Hatch time
5355 steps
Height
1.0 m 3'03"
m
Weight
97.0 kg 213.8 lbs
{{{weight2-kg}}} kg
Base exp. yield
75
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
0
Atk
1
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Bipedal
Footprint
Footprint299
Pokédex color
Gray
Base friendship
70
Cry


Nosepass is a Rock-type Pokémon. It evolves into Probopass when leveled up holding a Magnet.

Pokédex entry[]

Pokédex entry
Its body emits a powerful magnetism. It feeds on prey that is pulled in by the force. Its magnetism is stronger in cold seasons.

Biology[]

Game locations[]

Availability
None This Pokémon cannot be obtained.
Common
Uncommon Palkhan Heights
Fossil
Rare Tidecliff Cave
Poké Radar
One

Held items[]

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Hard Stone
Rare
Always

Base stats[]

Stat Range
At Lv. 50 At Lv. 100 At Lv. 150
HP: 30
90 - 137 170 - 264 250 - 391
Attack: 45
45 - 106 85 - 207 126 - 309
Defense: 135
126 - 205 247 - 405 369 - 606
Sp.Atk: 45
45 - 106 85 - 207 126 - 309
Sp.Def: 90
85 - 156 166 - 306 247 - 457
Speed: 30
31 - 90 58 - 174 85 - 259
Total: 375   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness[]

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Cosmic
None
Doubly resistant to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Cosmic
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Cosmic
None
Damaged normally by:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Cosmic
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Cosmic
None
Doubly weak to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Cosmic
None

Moves[]

By leveling up[]

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Tackle Normal Physical 40 100% 35
4 Harden Normal Status —% 30
8 Block Normal Status —% 5
11 Rock Throw Rock Physical 50 90% 15
15 Thunder Wave Electric Status 100% 20
18 Rock Blast Rock Physical 25 90% 10
22 Rest Psychic Status —% 10
25 Spark Electric Physical 65 100% 20
29 Rock Slide Rock Physical 75 90% 10
32 Power Gem Rock Special 80 100% 20
36 Sandstorm Rock Status —% 10
39 Discharge Electric Special 80 100% 15
43 Earth Power Ground Special 90 100% 10
46 Stone Edge Rock Physical 100 80% 5
50 Lock-On Normal Status —% 5
50 Zap Cannon Electric Special 120 50% 5
  • Bold indicates a move that gets STAB when used by Nosepass
  • Italic indicates a move that gets STAB only when used by an evolution of Nosepass

By TM[]

By TM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMNormal TM10 Hidden Power Normal Special 06060 100}}100% 15
TMFire TM11 Sunny Day Fire Status 0000 00—}}—% 5
TMDark TM12 Taunt Dark Status 0000 100}}100% 20
TMNormal TM17 Protect Normal Status 0000 00—}}—% 10
TMNormal TM21 Frustration Normal Physical 0000 100}}100% 20
TMRock TM23 Smack Down Rock Physical 05050 100}}100% 15
TMElectric TM24 Thunderbolt Electric Special 09090 100}}100% 15
TMElectric TM25 Thunder Electric Special 110110 070}}70% 10
TMGround TM26 Earthquake Ground Physical 100100 100}}100% 10
TMNormal TM27 Return Normal Physical 0000 100}}100% 20
TMNormal TM32 Double Team Normal Status 0000 00—}}—% 15
TMRock TM37 Sandstorm Rock Status 0000 00—}}—% 10
TMRock TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TMDark TM41 Torment Dark Status 0000 100}}100% 15
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 00—}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMNormal TM48 Round Normal Special 06060 100}}100% 15
TMNormal TM64 Explosion Normal Physical 250250 100}}100% 5
TMRock TM69 Rock Polish Rock Status 0000 00—}}—% 20
TMRock TM71 Stone Edge Rock Physical 100100 080}}80% 5
TMElectric TM72 Volt Switch Electric Special 07070 100}}100% 20
TMElectric TM73 Thunder Wave Electric Status 0000 090}}90% 20
TMGround TM78 Bulldoze Ground Physical 06060 100}}100% 20
TMRock TM80 Rock Slide Rock Physical 07575 090}}90% 10
TMNormal TM87 Swagger Normal Status 0000 085}}85% 15
TMNormal TM90 Substitute Normal Status 0000 00—}}—% 10
TMFighting TM94 Rock Smash Fighting Physical 06565 100}}100% 15
TMNormal TM102 Strength Normal Physical 09090 100}}100% 15
  • Bold indicates a move that gets STAB when used by Nosepass
  • Italic indicates a move that gets STAB only when used by an evolution of Nosepass

By tutoring[]

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
Ancient Power Rock Special 60 100% 5
Dazzling Gleam Fairy Special 80 100% 10
Earth Power Ground Special 90 100% 10
Fire Punch Fire Physical 75 100% 15
Ice Punch Ice Physical 75 100% 15
Rollout Rock Physical 30 90% 20
Stealth Rock Rock Status —% 20
Thunder Punch Electric Physical 75 100% 15
  • Bold indicates a move that gets STAB when used by Nosepass
  • Italic indicates a move that gets STAB only when used by an evolution of Nosepass

By breeding[]

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
SudowoodoNosepassProbopass Block Normal Status —% 5
GeodudeGravelerGolemOnixSudowoodoSteelixBergmiteAvalugg Double-Edge Normal Physical 120 100% 15
GeodudeGravelerGolemSudowoodoDwebbleCrustleYamaskCofagrigus *Endure* Normal Status —% 10
GeodudeGravelerGolemOozma Magnitude Ground Physical 100% 30
  • Moves marked with an asterisk (*) must be chain bred onto Nosepass
  • Bold indicates a move that gets STAB when used by Nosepass
  • Italic indicates a move that gets STAB only when used by an evolution of Nosepass

Evolution[]

299
Unevolved
Nosepass
 Rock 
Magnet
Level up
while holding
Magnet

476
First evolution
Probopass
 Rock  Steel 


Sprites[]

Front Back
GenderM 299 299b
Front shiny Back shiny
GenderM 299s 299sb
Egg sprite
299egg

Trivia[]

Design Origin[]

Name Origin[]

Gallery[]

Azurill #298: Azurill
Pokémon
#300: Skitty Skitty
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